Products
Five products. Buy the ones you need.
The first product line of BigBrain’s AI infrastructure: a game engine, a machine-learning workstation, a web researcher, a text → 3D generator, and version control built for large binary assets. Each stands on its own and none of them requires another — but they are built to fit together, so holding two means one project, one set of assets, one history. Buy any on its own or several on one subscription, where every product arrives with its own license key and stacking makes each one cheaper. Everything is in alpha, honestly labeled: founders prices are the thank-you for backing us early, locked forever and doubling at each product’s 1.0.
Godspeed
The game engine and its 3D editor. Voxel-sculpt any part of an imported glTF with brushes that can be told never to break or fuse geometry, paint layered materials, and export with every byte you did not touch preserved.
Ash
The ML training workstation: design a training pipeline as a graph you can descend into, watch it train live, and reproduce any run from its ledger. No 3D editor required.
Alice
The licence-clean dataset builder: fetches text and images only from a curated list of well-licensed sources, and stamps every row with its origin, hash and licence.
Conjure
Text → 3D: prompt in, engine-ready sculpture out, refined by live research. Every conjure subscription will include alice free. Not on sale yet — the models are still training.
Boltzmann
Version control and ticketing in one datastore, built for the large binary assets git handles worst: depots, streams, tickets beside the assets they describe, and live two-editor collaboration. Runs tickets against a plain git checkout too.
