BigBrain LLC

Docs · Godspeed

The godspeed engine: a google-docs-like game engine editor.

Godspeed is a native game engine whose editor is designed to work the way a shared document does — open a project and edit it as directly as text, with live multi-editor collaboration as the destination the whole editor is built toward. It is the base of the BigBrain product line: every extension runs as a plugin on this engine. This page documents what ships today, the engine’s public surfaces, and the roadmap — transparently, alpha warts and all. Product page: /products/godspeed.

Alpha, on purpose, in the open. Godspeed is alpha software: some of what is documented here is rough, and some things will break. We ship fixes release by release and keep this page truthful about which is which. Founders pricing exists for exactly this reason — back us while it is rough, get it cheaper, keep the price forever.

What ships today

The content pipeline

Godspeed’s pipeline is glTF ⇄ sparse voxels, both directions first-class. Meshes voxelize into a sparse-voxel field for sculpting; sculpted fields mesh back out and re-enter the glTF byte-preservingly. The sparse-voxel engine and the glTF abstractor are part of the engine package — there is nothing extra to buy for the pipeline.

The google-docs model: collaboration as the core design

The editor is architected so that a project behaves like a shared document: direct editing, engine-side history, and — as the collaboration surface lands — two or more editors in one scene over the network, exchanging changes as reviewable diffs (the boltzmann extension deepens this with depots and streams). Live collaboration is in development, not shipped; it is named here because it is the point of the design, and this page will state plainly when it lands.

Visual scripting

Behavior is authored as graphs and compiled through the same native toolchain our own applications are built with — visual authoring, native execution speed. Scripting is roadmap-stage today (see status below); the compilation substrate it rides is the one already shipping.

The plugin surface

Extensions attach to godspeed as entitlement-gated, signed modules. Each extension you license activates with its own key and unlocks its own panels inside the engine — ash adds the training workstation, boltzmann adds depots and tickets, conjure adds prompt-to-3D, alice adds research. A sibling product’s presence only ever adds capability; nothing you own stops working when a plugin is absent.

Licensing & activation

Status & roadmap

Godspeed is pre-1.0, sold at the founders price. Working today: sculpting, painting, materials, byte-preserving export, the scene editor, the native renderer. Roadmap, in rough order: visual scripting, project save/load, the macOS build, live collaborative editing (google-docs-style, in-engine), and game export. This page is updated as each lands.