Struct
space::irbem::gpu::ShaderMissing
cheatah-space v0.1.0-alpha — Biome Standard 0.6.5-alpha
A registered kernel whose compiled SPIR-V is not where shader_dir says it should be.
A build error rather than a machine capability, which is why it is a distinct type and why it is diagnosed BEFORE availability: a missing .spv is worth reporting on a machine with no GPU too, since that is exactly the machine where the shader build step is most likely to have been skipped.
Functions
Construct with a message naming the kernel and the path that was searched.
Parameters
what | the message, which must carry the resolved path so the fix is obvious. |
Complexity
O(len(what)).
Allocation
one string copy, inside std::runtime_error.
