cheatah
Struct

plot::renderer::TileBins

cheatah-plot v0.1.0-alpha — Biome Standard 0.6.3-alpha

The flattened per-tile primitive index lists (CSR layout) the kernels bind.

Constants & variables

var std::uint32_t tiles_x #

tile-grid width (ceil(width / kTile)).

var std::uint32_t tiles_y #

tile-grid height.

var std::vector< std::uint32_t > tile_offsets #

tiles_x*tiles_y + 1 running offsets.

var std::vector< std::uint32_t > tile_prims #

prim indices, ascending within each tile.